Editing
Probability-Based Simulations on Programmable Graphics Cards
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
Title: Probability-Based Simulations on Programmable Graphics Cards Research Question: Can programmable graphics cards be used to perform probability-based simulations on structured grids, and if so, how well do they perform compared to traditional CPUs? Methodology: The researchers implemented two probability-based simulations - the Ising model and percolation model - on a programmable graphics card (NV30). They also benchmarked the graphics card's performance against a traditional CPU in performing vector operations. The results were compared to determine which platform performed better. Results: The researchers found that the graphics card could indeed be used for probability-based simulations, and it outperformed the CPU in terms of both speed and price performance. The GPU's performance was particularly impressive for low-precision operations, achieving speeds up to 44% of its maximum possible performance. Implications: These findings suggest that programmable graphics cards can be a valuable tool for performing probability-based simulations on structured grids. This could potentially lead to new applications and advancements in various fields, such as physics, chemistry, and biology. Additionally, the results indicate that the graphics card's performance is comparable to that of a traditional CPU, making it a cost-effective solution for certain types of simulations. In conclusion, programmable graphics cards can be used for probability-based simulations on structured grids, and they perform these simulations more efficiently than traditional CPUs. This opens up new possibilities for using these cards in various fields and could lead to significant advancements in simulation techniques. Link to Article: https://arxiv.org/abs/0312006v1 Authors: arXiv ID: 0312006v1 [[Category:Computer Science]] [[Category:Simulations]] [[Category:Graphics]] [[Category:Probability]] [[Category:Based]] [[Category:Programmable]]
Summary:
Please note that all contributions to Simple Sci Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Simple Sci Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information