The Computational Complexity of 3k-CLIQUE: Difference between revisions

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Research Question: What is the minimum time complexity required for a deterministic and exact algorithm to solve the 3k-CLIQUE problem on a classical computer?
Research Question: What is the minimum time complexity required for a deterministic and exact algorithm to solve the 3k-CLIQUE problem on a classical computer?


Methodology: The study uses graph theory and matrix theory to propose a method for solving the 3k-CLIQUE problem. It creates an auxiliary graph G' with O(nk) vertices and O(n2k) edges, equivalent to the 3-CLIQUE problem on the original graph G. The study then proposes a way to determine if there exists a 3-clique in G' by checking if a certain equation holds true for each pair of vertices.
Methodology: The study uses an auxiliary graph technique to reduce the 3k-CLIQUE problem to the 3-CLIQUE problem, which is then solved using existing algorithms. The time complexity of these algorithms is then used to derive the lower bound for the 3k-CLIQUE problem.


Results: The main result is that any deterministic and exact algorithm that does not use an oracle must take Ω(n2k) time in the worst-case scenario to solve the 3k-CLIQUE problem. This is because there are adjacency matrices with Θ(n2k) indices such that the equation holds true, but only a constant number of indices have the equation hold false.
Results: The research finds that the fastest deterministic and exact algorithm that solves the 3k-CLIQUE problem must run in Ω(n2k) time in the worst-case scenario on a classical computer, where n is the number of vertices in the graph.


Implications: This lower bound on the time complexity implies that P/∧≠NP, meaning that there are problems that are inherently harder to solve approximately than exactly. This is a significant result in the field of computational complexity.
Implications: This result implies that the problem of finding a clique of size 3k in a graph is computationally hard, as it requires at least Ω(n2k) time in the worst-case scenario. This lower bound is confirmed by the fact that the fastest known deterministic and exact algorithm that solves 3k-CLIQUE has a running time of Θ(nωk), where ω ≥ 2.


In conclusion, the study shows that determining if a 3k-clique exists in a graph requires at least Ω(n2k) time in the worst-case scenario for a deterministic and exact algorithm. This lower bound holds even for the fastest known algorithms, implying that some problems are fundamentally harder to solve than others.
Significance: This research contributes to the understanding of the computational complexity of graph problems and provides a lower bound for the 3k-CLIQUE problem, which is useful for comparing the efficiency of different algorithms.


Link to Article: https://arxiv.org/abs/0310060v14
Link to Article: https://arxiv.org/abs/0310060v9
Authors:  
Authors:  
arXiv ID: 0310060v14
arXiv ID: 0310060v9


[[Category:Computer Science]]
[[Category:Computer Science]]
[[Category:Clique]]
[[Category:Clique]]
[[Category:3K]]
[[Category:3K]]
[[Category:Problem]]
[[Category:Time]]
[[Category:Complexity]]
[[Category:Complexity]]
[[Category:Time]]
[[Category:Solve]]

Latest revision as of 14:48, 24 December 2023

Title: The Computational Complexity of 3k-CLIQUE

Research Question: What is the minimum time complexity required for a deterministic and exact algorithm to solve the 3k-CLIQUE problem on a classical computer?

Methodology: The study uses an auxiliary graph technique to reduce the 3k-CLIQUE problem to the 3-CLIQUE problem, which is then solved using existing algorithms. The time complexity of these algorithms is then used to derive the lower bound for the 3k-CLIQUE problem.

Results: The research finds that the fastest deterministic and exact algorithm that solves the 3k-CLIQUE problem must run in Ω(n2k) time in the worst-case scenario on a classical computer, where n is the number of vertices in the graph.

Implications: This result implies that the problem of finding a clique of size 3k in a graph is computationally hard, as it requires at least Ω(n2k) time in the worst-case scenario. This lower bound is confirmed by the fact that the fastest known deterministic and exact algorithm that solves 3k-CLIQUE has a running time of Θ(nωk), where ω ≥ 2.

Significance: This research contributes to the understanding of the computational complexity of graph problems and provides a lower bound for the 3k-CLIQUE problem, which is useful for comparing the efficiency of different algorithms.

Link to Article: https://arxiv.org/abs/0310060v9 Authors: arXiv ID: 0310060v9