The Computational Complexity of 3k-CLIQUE: Difference between revisions

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Created page with "Title: The Computational Complexity of 3k-CLIQUE Research Question: What is the minimum time complexity for solving the 3k-CLIQUE problem on a classical computer? Methodology: The study uses a graph theoretical approach to solve the 3k-CLIQUE problem. It proposes a method to convert the original graph into an auxiliary graph with a specific structure. The 3-CLIQUE problem on the auxiliary graph is then solved, which is equivalent to the 3k-CLIQUE problem on the origina..."
 
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Title: The Computational Complexity of 3k-CLIQUE
Title: The Computational Complexity of 3k-CLIQUE


Research Question: What is the minimum time complexity for solving the 3k-CLIQUE problem on a classical computer?
Research Question: What is the minimum time complexity required for a deterministic and exact algorithm to solve the 3k-CLIQUE problem on a classical computer?


Methodology: The study uses a graph theoretical approach to solve the 3k-CLIQUE problem. It proposes a method to convert the original graph into an auxiliary graph with a specific structure. The 3-CLIQUE problem on the auxiliary graph is then solved, which is equivalent to the 3k-CLIQUE problem on the original graph. The time complexity of this method is analyzed and a lower bound of Ω(n2k) is derived.
Methodology: The study uses a graph theoretical approach to solve the 3k-CLIQUE problem. It proposes a method to convert the original graph into an auxiliary graph with a specific structure. The 3k-CLIQUE problem on the original graph is then reduced to determining if there is a nonzero entry in the product of the adjacency matrices of the auxiliary graph.


Results: The research shows that the fastest deterministic and exact algorithm that solves the 3k-CLIQUE problem must run in Ω(n2k) time in the worst-case scenario on a classical computer. This lower bound is confirmed by the fact that the fastest known deterministic and exact algorithm that solves 3k-CLIQUE was published in 1985 and has a running time of Θ(nωk), where ω ≥ 2.
Results: The main result is that the fastest deterministic and exact algorithm that solves the 3k-CLIQUE problem must run in Ω( n2k) time in the worst-case scenario on a classical computer, where n is the number of vertices in the graph. This lower bound is confirmed by the fact that the fastest known deterministic and exact algorithm that solves 3k-CLIQUE was published in 1985 and has a running time of Θ( nωk), where ω ≥ 2.


Implications: This research has important implications for the field of computational complexity. It provides a lower bound on the time complexity of solving the 3k-CLIQUE problem, which is a fundamental problem in graph theory. The results suggest that there may be no faster deterministic and exact algorithms for this problem on a classical computer. This could have implications for the classification of the P/NP-complete problem space.
Implications: This research has implications for the field of computational complexity, as it provides a lower bound on the time complexity of solving the 3k-CLIQUE problem. It also contributes to the ongoing discussion about the relationship between P and NP, as the lower bound implies that P/NP ≠ P.


Link to Article: https://arxiv.org/abs/0310060v10
Link to Article: https://arxiv.org/abs/0310060v11
Authors:  
Authors:  
arXiv ID: 0310060v10
arXiv ID: 0310060v11


[[Category:Computer Science]]
[[Category:Computer Science]]
[[Category:Problem]]
[[Category:3K]]
[[Category:Clique]]
[[Category:Clique]]
[[Category:3K]]
[[Category:Graph]]
[[Category:Graph]]
[[Category:Problem]]
[[Category:Complexity]]
[[Category:Complexity]]

Revision as of 14:46, 24 December 2023

Title: The Computational Complexity of 3k-CLIQUE

Research Question: What is the minimum time complexity required for a deterministic and exact algorithm to solve the 3k-CLIQUE problem on a classical computer?

Methodology: The study uses a graph theoretical approach to solve the 3k-CLIQUE problem. It proposes a method to convert the original graph into an auxiliary graph with a specific structure. The 3k-CLIQUE problem on the original graph is then reduced to determining if there is a nonzero entry in the product of the adjacency matrices of the auxiliary graph.

Results: The main result is that the fastest deterministic and exact algorithm that solves the 3k-CLIQUE problem must run in Ω( n2k) time in the worst-case scenario on a classical computer, where n is the number of vertices in the graph. This lower bound is confirmed by the fact that the fastest known deterministic and exact algorithm that solves 3k-CLIQUE was published in 1985 and has a running time of Θ( nωk), where ω ≥ 2.

Implications: This research has implications for the field of computational complexity, as it provides a lower bound on the time complexity of solving the 3k-CLIQUE problem. It also contributes to the ongoing discussion about the relationship between P and NP, as the lower bound implies that P/NP ≠ P.

Link to Article: https://arxiv.org/abs/0310060v11 Authors: arXiv ID: 0310060v11